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| Description |
| The Board module represents the game board and provides
types for board elements. |
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| Synopsis |
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| Documentation |
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| data Cell |
| A cell on the board may be plain, water, a wall, or a base | | Constructors | |
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| data Board |
| The game board is an NxM array of cells | | Constructors | |
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| readBoard :: String -> Board |
| Reads a string representing a board and returns a Board |
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| parseBoardLns |
| :: [String] | input lines | | -> (Board, [String]) | output: board and unused lines | | Reads a series of lines, creates a Board from the leading lines,
and returns the Board and any unused lines |
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| drawBoard :: Board -> String |
| Renders a boards as a string. |
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| showBoard :: Board -> String |
| Shows a Board. Note that (readBoard . showBoard) is an identity
function for values of type Board. Also note that the board
represention that showBoard uses is upside down when viewed.
This is according to the challenge task specification. Use drawBoard
for a visually correct rendering. |
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| boardSize :: Board -> Point |
| Returns the size of the game board. |
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| Produced by Haddock version 0.4 |